Cash Flow
Manage your factory floor, build assembly lines and manufacture the correct product, whilst the company dictates what they want produced and what raw materials you get.
Keep the factory running, don't go bankrupt, and make the cash flow!
Controls (mouse/touch only):
Drag machines to buy, move or sell them
Click conveyor belts to rotate them clockwise
DISCLAIMER:
Nothing in the game is AI generated, only the cover art (banner, splash, icon).
Built for Mini Jam 203: Flow
https://itch.io/jam/mini-jam-203-flow
CREDITS
Song: waera - harinezumi
Music provided by NoCopyrightSounds
Free Download/Stream: http://ncs.io/harinezumi
Watch: http://ncs.lnk.to/harinezumiAT/youtube
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 49 days ago |
| Author | a.rebel |
| Genre | Strategy |
| Made with | Godot, GIMP, Audacity |
| Tags | 2D, Godot, Indie, Top-Down |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | A few minutes |
| Inputs | Mouse, Touchscreen, Smartphone |
| Accessibility | Interactive tutorial, One button, Textless |
| Content | No generative AI was used |

Comments
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Very neat idea! And clean excecution, artwork could be nicer but it's simple and gets the point across. I would add hotkeys for making gameplay more efficient an example would be right clicking to sell. Also being able to drag a fast conveyer to a slow one, selling the slow one and replacing it would also improve it. Just small things like that. Aside from that, very nice work! :D
Much appreciated! Art is indeed my Achilles' heel 😅
Totally agree, I wanted to keep controls simple, but it made them also quite inefficient.
After the rating period is over I'll release a patch to make it more ergonomic :D
Thanks for the suggestions!
why would you use AI for the cover art
I'm terrible at art, I did not prioritise cover art at the beginning, and I had a family emergency and ran out of time :(